The Timer class allows you to create asynchronous timers on platforms that support events.
The intended usage is to create an instance of the Timer class with a given interval, set its run() method to a custom function to be invoked and eventually call stop() to stop the Timer.
Note that a running Timer may or may not prevent the program to exit automatically when main() returns.
It is also possible to extend this class and override its run() method in the child class.
Constructor
new (time_ms:Int)
Creates a new timer that will run every time_ms
milliseconds.
After creating the Timer instance, it calls this.run
repeatedly,
with delays of time_ms
milliseconds, until this.stop
is called.
The first invocation occurs after time_ms
milliseconds, not
immediately.
The accuracy of this may be platform-dependent.
Methods
dynamicrun ():Void
This method is invoked repeatedly on this
Timer.
It can be overridden in a subclass, or rebound directly to a custom function:
var timer = new haxe.Timer(1000); // 1000ms delay
timer.run = function() { ... }
Once bound, it can still be rebound to different functions until this
Timer is stopped through a call to this.stop
.
Static methods
staticdelay (f:Void ‑> Void, time_ms:Int):Timer
Invokes f
after time_ms
milliseconds.
This is a convenience function for creating a new Timer instance with
time_ms
as argument, binding its run() method to f
and then stopping
this
Timer upon the first invocation.
If f
is null, the result is unspecified.